In 1992, Nippon Telegraph and Telephone Corporation (NTT), Japan's phone
monopoly, spun off its DoCoMo wireless division. DoCoMo - which stands for
Do (Japanese for "everywhere") Communications over the Mobile Network - has
brought Japan to the forefront of the wireless revolution. DoCoMo's success
has been due largely to i-mode, its popular mobile Internet service.
What Do Consumers Get with I-mode?
I-mode is an always-on mobile Internet service with more than 62,000 content
sites. I-mode is sold as a subscription and is turned on when the customer
signs up. Nearly 85 percent of all new NTT mobile phone subscribers in Japan
want i-mode as part of their voice subscription package.
I-mode is a "walled garden," which is essentially a closed portal where the
company does not allow its customers to '"surf" outside its portal. The
advantage of a walled garden is the considerable control gained from the
company's intimate knowledge of their customers' profiles. This knowledge
can be used to offer relevant services and content through the operator's
portal. The success of this model is evident in the market-penetration
statistics. Since i-mode's beginning in February 1999, the company has
signed up an astonishing 36.8 million subscribers - slightly more than 30
percent of Japan's population of 120 million.
How does it work? Customers access i-mode by pressing the "i" button that
comes on every DoCoMo cell phone. Pressing the "i" button connects the phone
directly to the Internet through an i-mode gateway. A menu is displayed,
with an English-Japanese choice button plus additional choices, including a
bookmark list. The user can also type in a URL to visit various web sites.
The i-mode screen's display is colorful. Rich audio tones ring from the
phone when it is called and sounds from sites customers visit are equally
resonant.
I-mode web sites are frequently used to check information or to interact
with a site for short periods, often only one to two minutes. A customer can
quickly check an e-mail, stock quote, or travel schedule, or play a short
game. Entertainment is easily i-mode's most popular web-based attraction.
Entertainment represents 41 percent of the service's usage and includes
activities such as downloading music, playing games, reading cartoons,
telling fortunes, and betting.
Another primary i-mode use is for database inquiries to access content such
as a dictionary, restaurant guide, or travel guide and general information
such as business news, sports scores, and stock quotes. I-mode also supports
transactions such as personal banking, online shopping, and ticket
reservations. It also supports localization, through
i-area,
which delivers users a broad range of location specific i-mode content.
Recognizing 500 different regions, the system pinpoints the location of the
subscriber according to their nearest base station and provides them with a
content menu specific to that area.
The subscriber can then view information about nearby restaurants,
accommodations, download relevant maps and even access localized weather
reports. The portal's success is due to its ease of use and the ease with
which content can be created for it.
According to DoCoMo's third quarter 2002 data, game/horoscope content was
accessed 20% during the quarter and entertainment info content was accessed
21% during the quarter.
Technically, i-mode is an always-on packet data service running at 9.6 Kbps
out of a possible maximum speed of 28.8 Kbps. Subscribers are charged
according to data packets transmitted and received. Rather than use a
proprietary language that would require web designers to recode their sites
for i-mode, the programmers at DoCoMo developed a markup language -
cHTML,
which is a subset of HTML. The development of cHTML allowed users with
HTML-capable phones to access a myriad of content sites via the i-mode
portal. cHTML uses minimalist functionality, allows neither JPEG files nor
frames. Web pages larger than a certain size are truncated. By using cHTML,
i-mode has overcome usability problems that plague other mobile portals
written with different protocols such as WAP.
Prior to the advent of i-mode, most analysts believed consumers would reject
a mobile device incapable of providing the same level of graphic intensity
as that found on the traditional web. Furthermore, most believed it would be
impossible to encode a web page with true functionality and keep it small
enough to be readily accessible via a wireless device. I-mode has proven
both of these assumptions wrong. Its home page is 2 Kb and i-mode mail is
limited to 500 bytes, which helps with rapid transmission and retrieval.
Although the handsets used to access i-mode have color screens, they are
tiny. Few users want to write lengthy e-mail messages using a small keypad.
I-mode e-mail is basically text messaging; most messages are only several
words long and are often selected from predefined responses.
The handset is a critical part of the experience. To find the right form
factor, DoCoMo spent time analyzing what consumers wanted in an ideal
handset. They found the following: The weight cannot be more than 100 grams,
the screen must have at least 256-color resolution, and the battery life
must be more than 300 hours standby and have at least 4 to 5 hours talk
time. NTT's handset business is flourishing in the Japanese market, where
the average handset retention period is less than three months, versus about
seventeen months in the United States. The only handset manufacturer
anywhere near a competitive position against NTT in the Japanese market is
Nokia. By all accounts, Nokia is a distant second and having a difficult
time.
To appeal to the mainstream consumer market, i-mode is touted as simple,
usable, and fun. Customers sign up for i-mode as an ancillary service to
their mobile phone subscription. They are billed separately for the service
based on usage or, more accurately, on the number of information "packets"
transmitted. Users can easily relate the cost of service to actual usage -
for example, the number of e-mails sent.
The Future of DoCoMo
DoCoMo has found an untapped market in Japan and reaped the rewards of its
discovery with loyal users and fabulous revenues. Yet DoCoMo is not resting
on its laurels. DoCoMo has begun offering i-mode service in Germany, the
Netherlands, Taiwan, Belgium, France, Greece and the United States (where it
is known as mMode).
Furthermore, NTT is rolling out an upgrade to i-mode in WCDMA, or Wideband
CDMA, an early version of 3G that will run at 128-384 Kbps. The company has
partnered with AT&T Wireless to release the product in four U.S. markets
before the close of December 2004. It will spend 1 trillion yen (US $8.19
billion) over the next three years on infrastructure for its 3G service, and
it expects to turn a profit within four years of launch. This upgrade should
enable the next-generation phones to display streaming video and run Java
applications. This should allow a more complete desktop experience for
users. DoCoMo needs to be careful as they move from low-cost, simple-to-use
services to new services for which there is no proven demand, as with
streaming video.
DoCoMo may face an uphill battle in the United States because the market
characteristics are different. Japan’s mobile population, over 49 million
mobile phone users, was the highest in the world. The i-mode service offered
e-mail, proprietary information and access to over 440 official web-sites,
and 9,200 plus private pages. Since the home PC and Internet market had not
taken off in Japan, i-Mode offered an attractive alternative. In fact, most
users consider the Internet/Web synonymous to i-mode because of low PC
penetration.
The big question is if Americans (and users in other markets) will be as
taken by this technology after being jaded with years of the PC-based
Internet/Web. Nobody in the US has tried to price based on the packet. Many
have said that Americans are used to simple pricing schemes and this may not
work. The usual issue of cultural differences is also brought up. Will
American teenagers be excited by the same things as Japanese teenagers?
With its customer base of nearly 37 million subscribers, DoCoMo is by far
the leading success story of the mobile Internet market. Its i-mode
technology has overshadowed the much-anticipated WAP, which has experienced
drastically lower-than-expected adoption rates. Whether other cellular
companies can realistically emulate the i-mode experience and whether
DoCoMo's strategy can be directly applied to other global markets remains to
be seen. For most cellular companies, mobile Internet and m-commerce
strategies are still in their infancy. Few can predict, with any real
conviction, which services and applications their subscribers will use and,
more importantly, are willing to pay for.
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